On Demand: D&D Session 12 – Dawn Before the Storm

D&D Sunday Session 12: Dawn Before the Storm

Previous Weeks Recap

A black dragon falls to their feet. Looking in disbelief, the Fey-Team cannot believe what they had just accomplished. This was the biggest challenge they have faced, and yet, it instills a new confidence in them. The Forge of Fury now rests quietly beneath Stone Tooth. Months have passed. The Fey-Team, once humble adventurers, now renowned across Faerun. What lies before them?

The Ascension campaign begins as the Fey-Team is asked once more to help the people of Faerun. Unforeseen events, however, pose an interesting challenge to them. What’s next for our group of adventurers? Text recap after the video!

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Session 12 Recap

The Dawn of a New Adventure

Months have passed. Our adventurers have taken the time to return to a somewhat normal life once more. But once more, the Fey-Team is called upon to help with a mysterious theft that has plagued the lands. The baron approaches the team, informing them of the disappearance of his magical sword, named Wave, has disappeared from his keep, and in its place, a mysterious parchment with a riddle remains. Two nobles from nearby Neverwinter also had their weapons vanish overnight, similarly, the riddle parchment was also left behind. The riddle, reads as follows.

Search ye far or search ye near
You’ll find no trace of the three
Unless you follow instructions clear
For the weapons abide with me.
North past forest, farm and furrow
You must go to the feathered mound
Then down away from the sun you’ll burrow.
Forget life, forget light, forget sound.
To rescue Wave, you must do battle
With the Beast in the Boiling Bubble
Crost cavern vast, where chain-links rattle
Lies Whelm, past water-spouts double.
Blackrazor yet remains to be won
Underneath inverted ziggurat.
That garnered, think not that you’re done
For now you’ll find you are caught
I care not, former owners brave
What heroes you seek to hire.
Though mighty, I’ll make each one my slave
Or send him to the fire.

Finding Lost Relics

Onward the Fey-Team travels, starting the venture across Faerun. However, only a short time passes before the party is confronted by a cloaked figure, watching as they approach. Hesitant…the group listens to the traveler, who referred to them each by name, knowing about their lives and who they are. And uneasy feeling falls upon the party, and the threatening words of the cloaked figure lead to a brief moment of stillness, the Fey-Team becoming unable to move at all, and the ground beneath them opening wide, and dropping them into a dark pit below. The Fey-Team awakens, coming to their feet and immediately begin to find their way into the delve ahead of them. Looking to the podium in the middle of the chamber, Berwin finds the key and unlocks the door to move forward.

Fighting the Keepers of the Delve, and its Poison

The air is thick, toxic. The taste and smell assaulting the senses, slowly poisoning the party as they venture ahead. The first obstacle, a large crayfish protects a rock in the center of the chamber. Berwin successfully speaks with the creature in a tongue that he previously never knew. The crayfish advises the party to stay clear of the middle, but may adventure onward. Heading east, the party finds a burial tomb, with which the door is trapped for intruders, or to keep whatever is inside from getting out. The phrase “Here lies Tloques-Popolocas, master of the others, who is like the wind and the night!” carved into the doorway as the party examines the door.

Tomb of Tloques-Popolocas

Caelynn disarms the trap, allowing the party to move into the room and examine the tomb. The phrase “Ah, defilers! Now you shall join me in my eternal resting!” echos through the chamber, with the date 54-3-9 inscribed on the tomb. Marqinor makes his way to the back of the room, where an axe sits, wedged into the wall. Unsure what to make of it all, he tosses holy water on the axe, but to his dismay, nothing happens. Now watching the sarcophagus, an ominous unlocking sounds echos, and the tomb opens. Curiosity takes over Caelynn as she reaches forward, attempting to pull off one of the many magical items found on the dead body of Tloques-Popolocas. But suddenly, the undead being sits forward, attempting to rebuild itself. The party wastes no time, immediately going on the attack.

Some quick thinking leads Marqinor to cover the Hammer of Durgedden with Holy Water before hitting it, and Caelynn to use Chill Touch to prevent the undead from mending itself. Finally to its feet, Tloques makes its way to the axe, but is once again pained by the Holy Water upon the weapon before the party brings it down as pulls the axe from the wall.

To the Nereid We Go

Caelynn takes the loot and leaves the destroyed body of Tloques on the ground, Marqinor takes the vial that was used to trap the doorway, and the party ventures West. Next the Fey-Team cross the cold, water filled tomb, with nothing but a single torch in the room. As the torch is lit and the party crosses the water, they are faced with a giant slug, which gives Marqinor, Alion, and Berwin a bit of a fight. Missed attacks and a lot of healing later, our party makes it out, after Caelynn does a majority of the heavy lifting.

East of the slug chamber, the party reaches a room with a large lake formed in the middle. Alion, hearing the sound of singing, attempts to mimic the music with his flute, but is unable to achieve success. Checking around the room, Marqinor makes his way to the South-east, finding a small ledge to stand upon and cross the pool of water. As he does so, a singular Nereid appears from the water. Not wanting a repeat of the succubus ordeal experienced in the Foundry, Marqinor quickly attempts to halt the Nereid’s movement, but fails to make the mental connection, angering it.

End of Session 12